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Mancala (Arabic: منقلة manqalah) is a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some set of the opponent's pieces.
Owela, also referred to by the Khoekhoe language loanword ǁHus, [a] is the Oshiwambo name of a traditional mancala board game played by the Nama people, Herero people, Rukwangali speakers, and other ethnic groups from Namibia (and its Southern African neighbours). It is related to the Omweso family of mancala games played in Eastern and
55Stones is a modern mancala game with simultaneous moves. Kauri is a modern mancala game with two kinds of seeds. Mangala (Serdar Asaf Ceyhan; Turkey) Space Walk is a modern boardgame with mancala mechanic. Trajan is a modern boardgame variant with mancala mechanic. Five Tribes is a modern boardgame variant with mancala mechanic.
Mancala games are played with "seeds" or "counters", which are usually made from small cowrie shells, pebbles, or tamarind seeds. The holes in Southeast Asian mancalas are typically deeper and larger than variants in mainland Asia and Africa, since the seeds used are larger. [1] A total of 98 pieces are used in the seven-hole board version. [7]
Champion invented the board game of Kalah in 1940 and worked for years to popularize the game in the United States. He long held that the game had intrinsic educational value and held other benefits. Family history has it that in 1910 he first read about ancient mancala games, on which he based Kalah.
Mangala is played on a 2x6 (or 2x7) mancala board (i.e., 2 rows of 6 or 7 pits). At game setup, 4 pieces are placed in each pit. At their turn, the player takes all the pieces from one of their pits and drops them one at a time into the following pits counterclockwise.
The game provides a Kalah board and a number of seeds or counters. The board has 6 small pits, called houses, on each side; and a big pit, called an end zone or store, at each end. The object of the game is to capture more seeds than one's opponent. At the beginning of the game, four seeds are placed in each house. This is the traditional method.
Oh-Wah-Ree is a mancala variant designed by Alex Randolph and published in 1962 by 3M as part of their bookshelf game line. [1] The name "Oh-Wah-Ree" is taken from Oware, a typical West African game for which it is based on.