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  2. Parameter (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Parameter_(computer...

    Parameters appear in procedure definitions; arguments appear in procedure calls. In the function definition f(x) = x*x the variable x is a parameter; in the function call f(2) the value 2 is the argument of the function. Loosely, a parameter is a type, and an argument is an instance.

  3. Function object - Wikipedia

    en.wikipedia.org/wiki/Function_object

    In computer programming, a function object [a] is a construct allowing an object to be invoked or called as if it were an ordinary function, usually with the same syntax (a function parameter that can also be a function). In some languages, particularly C++, function objects are often called functors (not related to the functional programming ...

  4. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    A function signature consists of the function prototype. It specifies the general information about a function like the name, scope and parameters. Many programming languages use name mangling in order to pass along more semantic information from the compilers to the linkers. In addition to mangling, there is an excess of information in a ...

  5. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    A function definition starts with the name of the type of value that it returns or void to indicate that it does not return a value. This is followed by the function name, formal arguments in parentheses, and body lines in braces. In C++, a function declared in a class (as non-static) is called a member function or method.

  6. Currying - Wikipedia

    en.wikipedia.org/wiki/Currying

    The curried form of this function treats the first argument as a parameter, so as to create a family of functions :. The family is arranged so that for each object x {\displaystyle x} in X , {\displaystyle X,} there is exactly one function f x . {\displaystyle f_{x}.}

  7. x86 calling conventions - Wikipedia

    en.wikipedia.org/wiki/X86_calling_conventions

    The order in which atomic (scalar) parameters, or individual parts of a complex parameter, are allocated; How parameters are passed (pushed on the stack, placed in registers, or a mix of both) Which registers the called function must preserve for the caller (also known as: callee-saved registers or non-volatile registers)

  8. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    How functions that take a variable number of arguments (variadic functions) are handled. Options include just passed in order (presuming the first parameter is in an obvious position) or the variable parts in an array. How return values are delivered from the callee back to the caller.

  9. Function pointer - Wikipedia

    en.wikipedia.org/wiki/Function_pointer

    Although function pointers in C and C++ can be implemented as simple addresses, so that typically sizeof(Fx)==sizeof(void *), member pointers in C++ are sometimes implemented as "fat pointers", typically two or three times the size of a simple function pointer, in order to deal with virtual methods and virtual inheritance [citation needed].