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  2. Category:Marble video games - Wikipedia

    en.wikipedia.org/wiki/Category:Marble_video_games

    This category is for video games whose gameplay focuses on controlling the motion of a marble or ball, which is affected by physics, through a game level, often navigating a maze and/or avoiding hazards.

  3. Enigma (2007 video game) - Wikipedia

    en.wikipedia.org/wiki/Enigma_(2007_video_game)

    Enigma is a puzzle video game based on Oxyd, and is released under the GNU GPL-2.0-or-later. Enigma continues to be very popular as an open source multi-platform derivative of Oxyd now that Oxyd is no longer maintained. The open source fangame Enigma has been praised in reviews. [2] [3] Enigma is a marble game.

  4. Marbleizing - Wikipedia

    en.wikipedia.org/wiki/Marbleizing

    Example of a faux painting in antique verde marble. Other techniques for producing faux marble include Scagliola, a costly process which involves the use of specially pigmented plasters, and terrazzo. For flooring, marble chips are imbedded in cement, then ground and polished to expose the marble aggregate.

  5. Game of the Week: Wahoo - AOL

    www.aol.com/news/2015-02-06-game-of-the-week...

    This week's Game of the Week, Wahoo, is for fans of Parchisi, Aggravation®, Trouble®, Sorry®, and Ludo or any other classic marble board game. In Wahoo, your goal is to move all of ...

  6. Marble Blast Ultra - Wikipedia

    en.wikipedia.org/wiki/Marble_Blast_Ultra

    Mega Marble - makes the marble bigger, allowing it to knock other marbles off-course. The power-up lasts at least 10 seconds before the marble shrinks back to normal. Another added feature is the introduction of Easter Eggs, which are found in hidden locations in 20 of the game's 60 levels. After finding one Easter Egg, the game will award the ...

  7. Marble Madness - Wikipedia

    en.wikipedia.org/wiki/Marble_Madness

    Marble Man expanded on the gameplay of the original game with new abilities for the marble such as invisibility and flight, added pinball minigames between sets of levels, and allowed up to three players to traverse isometric courses. Flanagan intended to address the short length of the first game and, with the help of Mike Hally, developed ...