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  2. Sony UBP-X700 - Wikipedia

    en.wikipedia.org/wiki/Sony_UBP-X700

    [8] Trusted Reviews said: "The X700 might not be the audiophile’s choice, but considering its price the player is more than capable of delivering a quality experience." [ 9 ] Home Cinema Choice wrote: "At this launch price, the UBP-X700 is not quite the bargain 4K spinner, although it's certainly stripped back on connectivity and has the same ...

  3. Radeon X700 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_X700_Series

    The Radeon X700 (RV410) series replaced the X600 in September 2004. X700 Pro is clocked at 425 MHz core, and produced on a 0.11 micrometre process. RV410 used a layout consisting of 8 pixel pipelines connected to 4 ROPs (similar to GeForce 6600) while maintaining the 6 vertex shaders of X800.

  4. Jaguars narrow their general manager search to five first-timers

    www.aol.com/jaguars-narrow-general-manager...

    The Jacksonville Jaguars have narrowed their general manager search to five finalists, including current interim GM Ethan Waugh. The Jaguars will begin in-person interviews Wednesday, and the ...

  5. Tragic end for youngest Oct. 7 hostages, Bibas boys become ...

    www.aol.com/news/bodies-bibas-boys-returned...

    Ofri Bibas Levi, the sister-in-law of Shiri Bibas, an Israeli hostage kidnaped during the Oct. 7 attack in southern Israel, holds a family picture of Bibas and one of her two boys, at Moshav Giv ...

  6. Radeon X800 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_X800_Series

    The Radeon X800 series was designed to take the position X700 XT failed to secure, with 12 pipelines and a 256-bit RAM bus. The card surpassed the 6600GT with performance similar to that of the GeForce 6800 .

  7. Radeon R400 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_R400_Series

    The Radeon X700 (RV410) series replaced the X600 in September 2004. X700 Pro is clocked at 425 MHz core, and produced on a 0.11 micrometre process. RV410 used a layout consisting of 8 pixel pipelines connected to 4 ROPs (similar to GeForce 6600) while maintaining the 6 vertex shaders of X800. The 110 nm process was a cost-cutting process ...