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Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
Initially scheduled for a 2016 release, the adjustments pushed the release into the following year. Upon release, Nioh received positive reviews, with praise going to the gameplay and graphics while the story was criticized as lacking or confusing. It reached high positions in sales charts, going on to ship over 3 million copies worldwide.
Nioh 2 [a] is a 2020 action role-playing game developed by Team Ninja and published by Koei Tecmo for the PlayStation 4. It was released by Sony Interactive Entertainment outside Japan on PlayStation consoles.
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Koei Tecmo Holdings Co., Ltd. [a] [2] is a Japanese video game, amusement and anime holding company created in 2009 by the merger of Koei and Tecmo.Koei Tecmo Holdings owns several companies, the biggest one of those being its flagship video game developer and publisher Koei Tecmo Games that was founded in 1978 as Koei.
Nier: Automata sold over 198,500 copies during its first week of release in Japan, peaking at number one in the charts and significantly exceeding sales of Nier in 2010. [ 101 ] [ 102 ] In April 2017, Nier: Automata was reported to have sold over 500,000 copies in Japan and Asia, including both physical shipments and downloads. [ 103 ]
Ni no Kuni [a] is a series of role-playing video games developed and published in Japan by Level-5; Bandai Namco publishes the games outside Japan. The first games in the series chiefly follow the young Oliver, and his journey to another world to save his mother and stop the beckoning evil.
A game mechanic built into some games to decrease the level of difficulty by locking onto or near targets for faster aiming. Games utilize "hard" or "soft" aim settings to respectively either lock directly onto an enemy or assist the player's aim towards the enemy while giving some freedom of precision. Not to be confused with aimbot. auto-run