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  2. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  3. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axisangle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axisangle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  4. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    Specifically, the first angle moves the line of nodes around the external axis z, the second rotates around the line of nodes and the third is an intrinsic rotation (a spin) around an axis fixed in the body that moves. Euler angles are typically denoted as α, β, γ, or φ, θ, ψ. This presentation is convenient only for rotations about a ...

  5. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...

  6. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Every rotation in three dimensions is defined by its axis (a vector along this axis is unchanged by the rotation), and its angle — the amount of rotation about that axis (Euler rotation theorem). There are several methods to compute the axis and angle from a rotation matrix (see also axisangle representation ).

  7. Polar coordinate system - Wikipedia

    en.wikipedia.org/wiki/Polar_coordinate_system

    the point's direction from the pole relative to the direction of the polar axis, a ray drawn from the pole. The distance from the pole is called the radial coordinate, radial distance or simply radius, and the angle is called the angular coordinate, polar angle, or azimuth. [1] The pole is analogous to the origin in a Cartesian coordinate system.

  8. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  9. Archimedean spiral - Wikipedia

    en.wikipedia.org/wiki/Archimedean_spiral

    If the xy plane rotates with a constant angular velocity ω about the z-axis, then the velocity of the point with respect to z-axis may be written as: The xy plane rotates to an angle ωt (anticlockwise) about the origin in time t. (c, 0) is the position of the object at t = 0. P is the position of the object at time t, at a distance of R = vt + c.