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Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [1] [2] [3] organizations, [4] and even machines [5] use to quickly form judgments, make decisions, and find solutions to complex problems.
The ant colony optimization algorithm is a probabilistic technique for solving computational problems that can be reduced to finding good paths through graphs.Initially proposed by Marco Dorigo in 1992 in his PhD thesis, [1] [2] the first algorithm aimed to search for an optimal path in a graph based on the behavior of ants seeking a path between their colony and a source of food.
According to Lewin, social behavior, in particular, was the most psychologically interesting and relevant behavior. [7] Lewin held that the variables in the equation (e.g. P and E) could be replaced with the specific, unique situational and personal characteristics of the individual. As a result, he also believed that his formula, while ...
A heuristic device is used when an entity X exists to enable understanding of, or knowledge concerning, some other entity Y. A good example is a model that, as it is never identical with what it models, is a heuristic device to enable understanding of what it models. Stories, metaphors, etc., can also be termed heuristic in this sense.
The availability heuristic (also known as the availability bias) is the tendency to overestimate the likelihood of events with greater "availability" in memory, which can be influenced by how recent the memories are or how unusual or emotionally charged they may be. [20] The availability heuristic includes or involves the following:
This heuristic suggests that people may partially base their assessments of a statement's truthfulness on its aesthetic attributes. [ 5 ] Experimental results show that participants consistently rated rhyming aphorisms as more agreeable and truthful than non-rhyming ones, even when the content was identical or the rhyming content lacked logical ...
Nature-inspired Bio-inspired 2008 [23] Cuckoo Search CS Nature-inspired Bio-inspired 2009 [24] Group Search Optimizer GSO Nature-inspired Swarm-based 2009 [25] Key Cutting Algorithm KCA 2009 [26] Hunting Search HS Nature-inspired Swarm-based 2009 [27] Chemical Reaction Optimization CRO Nature-inspired Physics/Chemistry-based 2009 [28] Bat ...
Examples of social information include information about the behavior of a social entity or the properties of a social system, while nonsocial information is information about something physical. Contexts in which an organism may use social heuristics can include "games against nature" and "social games".