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The creepypasta showed an image exemplifying a liminal space—a hallway with yellow carpets and wallpaper—with a caption purporting that by "noclipping out of bounds in real life", one may enter the Backrooms, an empty wasteland of corridors with nothing but "the stink of old moist carpet, the madness of mono-yellow, the endless background ...
The Graphics Interchange Format (GIF; / ɡ ɪ f / GHIF or / dʒ ɪ f / JIF, see § Pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.
This is an accepted version of this page This is the latest accepted revision, reviewed on 23 February 2025. Online horror fiction Creepypastas are horror -related legends or images that have been copied and pasted around the Internet. These Internet entries are often brief, user-generated, paranormal stories intended to scare, frighten, or discomfort readers. The term "creepypasta" originates ...
4chan Homepage on May 3, 2023 Type of site Imageboard Available in English Country of origin United States Owner Hiroyuki Nishimura (since 2015) Created by Christopher Poole Services 4chan Pass URL 4chan.org Advertising Yes Commercial Yes Registration None (except for staff) Launched October 1, 2003 (21 years ago) (2003-10-01) Current status Active 4chan is an anonymous English-language ...
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Microsoft said they wanted not just to license the image for use as Windows XP's default wallpaper, but to buy all the rights to it. [10]: 3:37 [24] They offered O'Rear what he says is the second-largest payment ever made to a photographer for a single image; however, he signed a confidentiality agreement and cannot disclose the exact amount.
An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another—usually electronic—medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game Adventure , in ...
A CAVE user's movements are tracked by the sensors typically attached to the 3D glasses and the video continually adjusts to retain the viewers perspective. Computers control both this aspect of the CAVE and the audio aspect. There are typically multiple speakers placed at multiple angles in the CAVE, providing 3D sound to complement the 3D video.