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AMD Adrenalin 18.4.1 Graphics Driver on Windows 7 SP1, 10 version 1803 (April 2018 update) for AMD Radeon HD 7700+, HD 8500+ and newer. Released April 2018. [78] [79] Intel 26.20.100.6861 graphics driver on Windows 10. Released May 2019. [80] [81] NVIDIA GeForce 397.31 Graphics Driver on Windows 7, 8, 10 x86-64 bit only, no 32-bit support.
2017-05-10: Mesa 17.1 OpenGL 4.2+ for Intel Ivy Bridge (more than Intel driver for Windows, OpenGL 3.3+ for Intel Open SWR Rasterizer (important for cluster Computer for huge simulations) 2017-12-08: Mesa 17.3 AMD Vulkan Driver RADV full compliant in Khronos Test of Vulkan 1.0
Rendering can be based on OpenGL. Qt, proprietary and open source (GPL, LGPL) available under Unix and Linux (with X11 or Wayland), Windows (Desktop, CE and Phone 8), macOS, iOS, Android, BlackBerry 10 and embedded Linux; used in the KDE, Trinity, LXQt, and Lumina desktop environment, it's also used in Ubuntu's Unity shell.
Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.
Vulkan 1.0 and OpenGL 4.5 possible for GCN with Driver Update FirePro equal to Radeon Crimson 16.3 or higher. [47] OpenGL 4.5 was only in Windows available. [48] Actual Linux Driver support OpenGL 4.5 and Vulkan 1.0, but only OpenCL 1.2 by AMDGPU Driver 16.60. [61] Vulkan 1.1 possible for GCN with Radeon Pro Software 18.Q1.1 or higher.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...
Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...
Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.