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  2. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    function Depth-Limited-Search-Backward(u, Δ, B, F) is prepend u to B if Δ = 0 then if u in F then return u (Reached the marked node, use it as a relay node) remove the head node of B return null foreach parent of u do μ ← Depth-Limited-Search-Backward(parent, Δ − 1, B, F) if μ null then return μ remove the head node of B return null

  3. Heap's algorithm - Wikipedia

    en.wikipedia.org/wiki/Heap's_algorithm

    A map of the 24 permutations and the 23 swaps used in Heap's algorithm permuting the four letters A (amber), B (blue), C (cyan) and D (dark red) Wheel diagram of all permutations of length = generated by Heap's algorithm, where each permutation is color-coded (1=blue, 2=green, 3=yellow, 4=red).

  4. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    In depth-first search (DFS), the search tree is deepened as much as possible before going to the next sibling. To traverse binary trees with depth-first search, perform the following operations at each node: [3] [4] If the current node is empty then return. Execute the following three operations in a certain order: [5] N: Visit the current node.

  5. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  6. Tarjan's strongly connected components algorithm - Wikipedia

    en.wikipedia.org/wiki/Tarjan's_strongly_connected...

    The basic idea of the algorithm is this: a depth-first search (DFS) begins from an arbitrary start node (and subsequent depth-first searches are conducted on any nodes that have not yet been found). As usual with depth-first search, the search visits every node of the graph exactly once, refusing to revisit any node that has already been visited.

  7. Iterative method - Wikipedia

    en.wikipedia.org/wiki/Iterative_method

    If an equation can be put into the form f(x) = x, and a solution x is an attractive fixed point of the function f, then one may begin with a point x 1 in the basin of attraction of x, and let x n+1 = f(x n) for n ≥ 1, and the sequence {x n} n ≥ 1 will converge to the solution x.

  8. Iterative deepening A* - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_A*

    Iterative-deepening-A* works as follows: at each iteration, perform a depth-first search, cutting off a branch when its total cost () = + exceeds a given threshold.This threshold starts at the estimate of the cost at the initial state, and increases for each iteration of the algorithm.

  9. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Add the walls of the cell to the wall list. While there are walls in the list: Pick a random wall from the list. If only one of the cells that the wall divides is visited, then: Make the wall a passage and mark the unvisited cell as part of the maze. Add the neighboring walls of the cell to the wall list. Remove the wall from the list.