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  2. Driver (series) - Wikipedia

    en.wikipedia.org/wiki/Driver_(series)

    Driver 76 is a PlayStation Portable game in the Driver series. Set in New York City in 1976, two years before the events in the first half of Driver: Parallel Lines, the player takes the role of Ray, TK's friend and a supporting character from Parallel Lines.

  3. Soedesco - Wikipedia

    en.wikipedia.org/wiki/Soedesco

    Soedesco (stylized in all caps) is a Dutch video game publisher of both digital and physical games on multiple platforms. The company has been active in the game industry since 2002 and ventured into publishing in 2014, with the headquarters in Rotterdam, Netherlands.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  5. Driver 2 - Wikipedia

    en.wikipedia.org/wiki/Driver_2

    Driver 2 (also known as Driver 2: Back on the Streets and as Driver 2: The Wheelman Is Back in North America) is a 2000 action driving video game and the second installment of the Driver series. It was developed by Reflections Interactive and published by Infogrames for PlayStation .

  6. Mass flow controller - Wikipedia

    en.wikipedia.org/wiki/Mass_flow_controller

    The MFC is fitted with a closed loop control system which is given an input signal by the operator (or an external circuit/computer) that it compares to the value from the mass flow sensor and adjusts the proportional valve accordingly to achieve the required flow. The flow rate is specified as a percentage of its calibrated full scale flow and ...

  7. Davey Wreden - Wikipedia

    en.wikipedia.org/wiki/Davey_Wreden

    Wreden started developing video games in 2009. [1] He created The Stanley Parable in 2011, as a modification for Valve Corporation's game Half-Life 2. The mod itself received attention for its approach to storytelling and use of the video game medium. [2] [3] In 2013, he remade and expanded it into a standalone title with co-developer William Pugh.