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  2. Ian Bogost - Wikipedia

    en.wikipedia.org/wiki/Ian_Bogost

    Ian Bogost is an American academic and video game designer, most known for the game Cow Clicker. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering .

  3. The New York Times Strands - Wikipedia

    en.wikipedia.org/wiki/The_New_York_Times_Strands

    Ian Bogost, writing for The Atlantic, lauded Strand's innovations to the word search genre. "Many of the best games succeed by offering a novel take on something familiar. "Many of the best games succeed by offering a novel take on something familiar.

  4. Cow Clicker - Wikipedia

    en.wikipedia.org/wiki/Cow_Clicker

    In 2018, Bogost wrote an article for The Atlantic discussing the collection of data by Facebook apps, with reference to Cow Clicker, following a scandal involving Cambridge Analytica's use of Facebook data. Bogost notes that Facebook apps appear to be part of the website itself, whereas they actually operate with almost no oversight.

  5. AccuWeather forecasters monitoring what's next in the ... - AOL

    www.aol.com/lifestyle/accuweather-forecasters...

    In the wake of Ian, AccuWeather meteorologists are monitoring specific zones of the Atlantic basin where new tropical development may occur in the coming week or two. Experts say the season is far ...

  6. Persuasive Games - Wikipedia

    en.wikipedia.org/wiki/Persuasive_Games

    Persuasive Games is a video game developer founded by Ian Bogost and Gerard LaFond in 2003. The company focuses on making advergames with strong opinions. Their first game, Howard Dean for Iowa is about trying to get Howard Dean to win the Iowa caucuses.

  7. Procedural rhetoric - Wikipedia

    en.wikipedia.org/wiki/Procedural_rhetoric

    The term "procedural rhetoric" was developed by Ian Bogost in his book Persuasive Games: The Expressive Power of Videogames. [3] Bogost defines procedural rhetoric as "the art of persuasion through rule-based representations and interactions, rather than the spoken word, writing, images, or moving pictures" [4] and "the art of using processes persuasively."

  8. Should we be worried about AI becoming sentient? - AOL

    www.aol.com/news/worried-ai-becoming-sentient...

    Science & Tech. Shopping

  9. Hundreds (video game) - Wikipedia

    en.wikipedia.org/wiki/Hundreds_(video_game)

    In a piece for The Atlantic, Ian Bogost wrote that its game, visual, and interaction design "embodied an elegant minimalism" akin to the Bauhausian aesthetic promoted by Apple. [25] He added that Hundreds had cultural cachet "unprecedented" in the medium of video games and similar to that of other design objects—that the game was closer to ...