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20 magic items were highlighted in Io9's 2014 "The 20 Most WTF Magical Items in Dungeons & Dragons" list and the author described them as "magical items that I will simply call 'Artifacts of Dickishness' " — the article highlights items such as the Ring of Contrariness, the Ring of Bureaucratic Wizardry, the Brooch of Number Numbing and the ...
The game uses a somewhat modified set of rules drawn from the fifth edition of Dungeons & Dragons under the Open Game License (OGL) created by Wizards of the Coast. Due to the relatively low use of magic and the lack of magical healing in Tolkien's works, the usual D&D rules and character classes built around magic and healing are not used ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Tales from the Yawning Portal is an anthology of updated modules and adventures from previous editions. [1] The modules are modified to use the fifth edition rules, and adjusted to match differing levels of player characters, [2] so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
The Ring Givers, first introduced in the post-Faction War period, reappear as a minor faction, as does the historic faction known as the Incanterium. First mentioned in the Monstrous Compendium Planescape Appendix II, the Incantifers absorb magic from spells and items to gain power and prolong their lifespans.
The secret society known as the Iron Ring troubles the player characters throughout the adventure, and the introduction provides information on the group. [ 2 ] The module is designed to help the Dungeon Master (DM) make use of wilderness conditions, and presents rules on how to handle weather. [ 1 ]
Sigil was originally created for Planescape as the setting's "home base". According to Steve Winter in 30 Years of Adventure: A Celebration of Dungeons & Dragons, "a movable base, like a vessel of some sort (or an artifact, which was the original idea for the means of traversing the planes) wouldn't do it.
Meehan opined that the wide range of detailed information included in the sourcebook, from player options to adventures, made her "feel that Explorer's Guide to Wildemount is the most worthwhile Dungeons & Dragons 5E sourcebook Wizards of the Coast has released since the original Player's Handbook". [33]