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  2. Watt's linkage - Wikipedia

    en.wikipedia.org/wiki/Watt's_linkage

    Watt's linkage approximates a vertical straight-line motion much more closely, and it does so while consistently locating the centre of the axle at the vehicle's longitudinal centreline, rather than toward one side of the vehicle as would be the case if a simple Panhard rod were used.

  3. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    The line with equation ax + by + c = 0 has slope -a/b, so any line perpendicular to it will have slope b/a (the negative reciprocal). Let (m, n) be the point of intersection of the line ax + by + c = 0 and the line perpendicular to it which passes through the point (x 0, y 0). The line through these two points is perpendicular to the original ...

  4. Inversive geometry - Wikipedia

    en.wikipedia.org/wiki/Inversive_geometry

    The point P is the inversion point of Q; the polar is the line through P that is perpendicular to the line containing O, P and Q. If point R is the inverse of point P then the lines perpendicular to the line PR through one of the points is the polar of the other point (the pole). Poles and polars have several useful properties:

  5. Distance between two parallel lines - Wikipedia

    en.wikipedia.org/wiki/Distance_between_two...

    the distance between the two lines is the distance between the two intersection points of these lines with the perpendicular line y = − x / m . {\displaystyle y=-x/m\,.} This distance can be found by first solving the linear systems

  6. Rolling Line - Wikipedia

    en.wikipedia.org/wiki/Rolling_Line

    Rolling Line is an independent PC and VR sandbox game developed and published by New Zealand game developer Gaugepunk Games. The game simulates railway modelling with a low-poly aesthetic in which players can explore and create model-train layouts and share them online for others to play.

  7. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    A slerp path is, in fact, the spherical geometry equivalent of a path along a line segment in the plane; a great circle is a spherical geodesic. Oblique vector rectifies to slerp factor. More familiar than the general slerp formula is the case when the end vectors are perpendicular, in which case the formula is p 0 cos θ + p 1 sin θ.

  8. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the line perpendicular to the tangent line to the curve at the point. A normal vector of length one is called a unit normal vector.

  9. Ultraparallel theorem - Wikipedia

    en.wikipedia.org/wiki/Ultraparallel_theorem

    Lines perpendicular to line l are modeled by chords whose extension passes through the pole of l. Hence we draw the unique line between the poles of the two given lines, and intersect it with the boundary circle; the chord of intersection will be the desired common perpendicular of the ultraparallel lines.