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They are commonly used to give texture to models, renders, or environments in animation or video games. [1] These textures are created by artists or designers using bitmap editor software such as Adobe Photoshop [2] or GIMP, [3] or simply by scanning an image and, if necessary, retouching it on a personal computer.
These maps are now deprecated: Image:BlankMap-World.png – World map, Robinson projection centered on the meridian circa 11°15' to east from the Greenwich Prime Meridian . Microstates and island nations are generally represented by single or few pixels approximate to the capital; all territories indicated in the UN listing of territories and ...
map from wikipedia, summary there: A blank map of the world as of 2005, with country outlines. Sovereign microstates less than 2 500 km² in area are depicted as circles (see Wikipedia:Image_talk:BlankMap-World-v2.png for listing). The map uses the Robinson projection centered on the Greenwich Prime Meridian.
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Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.