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  2. Dynamic dispatch - Wikipedia

    en.wikipedia.org/wiki/Dynamic_dispatch

    When the program calls StoreRecord on the object, something needs to choose which behavior gets enacted. If one thinks of OOP as sending messages to objects, then in this example the program sends a StoreRecord message to an object of unknown type, leaving it to the run-time support system to dispatch the message to the right object. The object ...

  3. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch is used much more heavily in Julia, where multiple dispatch was a central design concept from the origin of the language: collecting the same statistics as Muschevici on the average number of methods per generic function, it was found that the Julia standard library uses more than double the amount of overloading than in the ...

  4. Predicate dispatch - Wikipedia

    en.wikipedia.org/wiki/Predicate_dispatch

    In computer programming, predicate dispatch is a generalisation of multiple dispatch ("multimethods") that allows the method to call to be selected at runtime based on arbitrary decidable logical predicates and/or pattern matching attached to a method declaration.

  5. Twisted (software) - Wikipedia

    en.wikipedia.org/wiki/Twisted_(software)

    Twisted is an event-driven network programming framework written in Python and licensed under the MIT License.. Twisted projects variously support TCP, UDP, SSL/TLS, IP multicast, Unix domain sockets, many protocols (including HTTP, XMPP, NNTP, IMAP, SSH, IRC, FTP, and others), and much more.

  6. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name, the object that owns the method and values for the method parameters.

  7. Scheduling (computing) - Wikipedia

    en.wikipedia.org/wiki/Scheduling_(computing)

    The dispatcher should be as fast as possible since it is invoked during every process switch. During the context switches, the processor is virtually idle for a fraction of time, thus unnecessary context switches should be avoided. The time it takes for the dispatcher to stop one process and start another is known as the dispatch latency.

  8. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    For languages whose object systems support multiple dispatch, not only single dispatch, such as Common Lisp or C# via the Dynamic Language Runtime (DLR), implementation of the visitor pattern is greatly simplified (a.k.a. Dynamic Visitor) by allowing use of simple function overloading to cover all the cases being visited.

  9. Reactor pattern - Wikipedia

    en.wikipedia.org/wiki/Reactor_pattern

    Also known as a request handler, this is the specific logic for processing one type of service request. The reactor pattern suggests registering these dynamically with the dispatcher as callbacks for greater flexibility. By default, a reactor does not use multi-threading but invokes a request handler within the same thread as the dispatcher.