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  2. Four Knights Game - Wikipedia

    en.wikipedia.org/wiki/Four_Knights_Game

    A further possibility is 4.Bc4, the Italian Four Knights Game, or Prussian Four Knights Game, popular in the 1880s, though this line is regarded as inferior according to Pinski, and an outright mistake by International Master Larry D. Evans. [3] Black can preserve the symmetry by 4...Bc5, leading to the quiet Giuoco Pianissimo.

  3. Halloween Gambit - Wikipedia

    en.wikipedia.org/wiki/Halloween_Gambit

    The Halloween Gambit (also known as the Müller–Schulze Gambit or Leipzig Gambit) is an aggressive chess opening gambit in which White sacrifices a knight early on for a single pawn. The opening is an offshoot of the normally staid Four Knights Game and is defined by the moves:

  4. Giuoco Piano - Wikipedia

    en.wikipedia.org/wiki/Giuoco_Piano

    By avoiding an immediate confrontation in the centre, White prevents the early release of tension through exchanges and enters a positional maneuvering game. 4.Nc3 Nf6 5.d3 is the Giuoco Pianissimo Deferred. [26] 4.d3 f5 is the not-so-quiet Lucchini Gambit; there can follow 5.Ng5 f4, the Dubois Variation. [27]

  5. Bishop's Opening - Wikipedia

    en.wikipedia.org/wiki/Bishop's_Opening

    The Bishop's Opening is a chess opening that begins with the moves: . 1. e4 e5 2. Bc4. White attacks Black's f7-square and prevents Black from advancing the d-pawn to d5. By ignoring the beginner's maxim "develop knights before bishops", White leaves their f-pawn unblocked, preserving the possibility of f2–f4.

  6. Max Lange Attack - Wikipedia

    en.wikipedia.org/wiki/Max_Lange_Attack

    Two Knights Defense The Max Lange Attack is a chess opening that can arise from several different opening lines, including the Two Knights Defense , Petroff's Defense , Scotch Gambit , Bishop's Opening , Center Game , and Giuoco Piano . [ 1 ]

  7. Talk:Four Knights Game - Wikipedia

    en.wikipedia.org/wiki/Talk:Four_Knights_Game

    List some players who have used the Four Knights. Mention following variations and create appropriate redirects to Four Knights Game: Metger unpin in symmetrical (classical) variation; Rubinstein variation/defense; Belgrade Gambit; Possibly add a discussion of symmetry in classical variation including examining when Black can and should break ...

  8. Petrov's Defence - Wikipedia

    en.wikipedia.org/wiki/Petrov's_Defence

    Another possibility is returning the gambit pawn with 4...Nxc3 5.dxc3 c6 6.Nxe5 d5, which equalises. A third possibility is transposing to the Italian Four Knights Game with 4...Nc6, and if 5.Nxe4, 5...d5. If 5.Bxf7+?, then 5...Kxf7 6.Nxe4 d5 gives Black the bishop pair and control of the centre.

  9. Three Knights Game - Wikipedia

    en.wikipedia.org/wiki/Three_Knights_Game

    The Three Knights Game is a chess opening which most commonly begins with the moves: 1. e4 e5 2. Nf3 Nc6 3. Nc3. In the Three Knights Game, Black chooses to break symmetry in order to avoid the main lines of what is often considered the drawish Four Knights Game after the usual 3...Nf6. The relevant ECO code is C46.