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  2. Resource room - Wikipedia

    en.wikipedia.org/wiki/Resource_room

    This may be due to the familiarity with the resource room teacher, small group direct instruction or confidence within an area they are comfortable in. Researchers believe that explicit instruction that breaks tasks down into smaller segments is an important tool for learning for students with learning disabilities. [9]

  3. Mathematical puzzle - Wikipedia

    en.wikipedia.org/wiki/Mathematical_puzzle

    Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set, the rules of the puzzle determine all subsequent changes and moves.

  4. Mathematical game - Wikipedia

    en.wikipedia.org/wiki/Mathematical_game

    A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. [1] [verification needed] [clarification needed] Often, such games have simple rules and match procedures, such as tic-tac-toe and dots and boxes. Generally, mathematical games need not be conceptually intricate to involve deeper ...

  5. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.

  6. Rubric (academic) - Wikipedia

    en.wikipedia.org/wiki/Rubric_(academic)

    Criteria Listing: Collaboratively list criteria for the scoring rubric, incorporating student feedback. Quality Gradations: Define hierarchical categories describing levels of quality or development. Practice on Models: Allow students to apply rubrics to sample assignments for a deeper understanding.

  7. Mathematics education - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education

    The Programme for International Student Assessment (PISA), created by the Organisation for the Economic Co-operation and Development (OECD), is a global program studying the reading, science, and mathematics abilities of 15-year-old students. [36] The first assessment was conducted in the year 2000 with 43 countries participating. [37]

  8. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    These games are not only great examples of accessible games, but also drive innovation in game design. In recent years, game accessibility has been actively researched, for example in student projects . [13] The unique limitations of the target group make such projects interesting, instructive and challenging for students.

  9. Dyscalculia - Wikipedia

    en.wikipedia.org/wiki/Dyscalculia

    As a result of this, students may develop much anxiety and frustration. After dealing with their anxiety for a long time, students can become averse to math and try to avoid it as much as possible, which may result in lower grades in math courses. Students with dyscalculia, however, can also do exceptionally well in writing, reading, and speaking.