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In signal processing and control theory, the impulse response, or impulse response function (IRF), of a dynamic system is its output when presented with a brief input signal, called an impulse (δ(t)). More generally, an impulse response is the reaction of any dynamic system in response to some external change.
If a system initially rests at its equilibrium position, from where it is acted upon by a unit-impulse at the instance t=0, i.e., p(t) in the equation above is a Dirac delta function δ(t), () = | = =, then by solving the differential equation one can get a fundamental solution (known as a unit-impulse response function)
The SI unit of impulse is the newton second (N⋅s), and the dimensionally equivalent unit of momentum is the kilogram metre per second (kg⋅m/s). The corresponding English engineering unit is the pound-second (lbf⋅s), and in the British Gravitational System, the unit is the slug-foot per second (slug⋅ft/s).
The impulse response can be computed to any desired degree of accuracy by choosing a suitable approximation for δ, and once it is known, it characterizes the system completely. See LTI system theory § Impulse response and convolution. The inverse Fourier transform of the tempered distribution f(ξ) = 1 is the delta function.
In physics and engineering, the time constant, usually denoted by the Greek letter τ (tau), is the parameter characterizing the response to a step input of a first-order, linear time-invariant (LTI) system. [1] [note 1] The time constant is the main characteristic unit of a first-order LTI system. It gives speed of the response.
Because of its many applications in information theory, physics and engineering there exist alternative names for specific linear response functions such as susceptibility, impulse response or impedance; see also transfer function. The concept of a Green's function or fundamental solution of an ordinary differential equation is closely related.
In physics, action is a scalar quantity that describes how the balance of kinetic versus potential energy of a physical system changes with trajectory. Action is significant because it is an input to the principle of stationary action, an approach to classical mechanics that is simpler for multiple objects. [1]
For fixed impulse , the equation suggests that | |, that is, a smaller time interval must be compensated by a stronger reaction force to achieve the same impulse. When modelling a collision between idealized rigid bodies, it is impractical to simulate the compression and expansion phases of the body geometry over the collision time interval.