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  2. How gaming studios are fighting back against a toxic work ...

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    Studios large and small are rejecting the tradition of video game crunch.

  3. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    In one study, the researchers selected seventeen subjects with online gaming addiction and another seventeen naive internet users who rarely used the internet. Using a magnetic resonance imaging scanner, they performed a scan to "acquire 3-dimensional T1-weighted images" of the subject's brain.

  4. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  5. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Online gaming has drastically increased the scope and size of video game culture. Online gaming grew out of games on bulletin board systems and on college mainframes from the 1970s and 1980s. MUDs offered multiplayer competition and cooperation, but on a scope more geographically limited than on the Internet. The Internet allowed gamers from ...

  6. How a dire shortage of video game consoles helped prove that ...

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    A run on consoles during the pandemic allowed researchers to test whether gaming causes changes in the mental well-being of players. How a dire shortage of video game consoles helped prove that ...

  7. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game [a] or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality ...

  8. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    As compulsive gaming on the Internet can be a constituting factor of Internet Addiction Disorder, this model can be seen as applicable. The I-PACE model, which stands for Interaction of Person-Affect-Cognition-Execution model, focuses on the process of predisposing factors and current behaviors leading to compulsive use of the Internet. [7]

  9. Gaming: Essays on Algorithmic Culture - Wikipedia

    en.wikipedia.org/wiki/Gaming:_Essays_on...

    The first chapter, "Gamic Action, Four Moments", outlines the theoretical underpinnings of the book. Proceeding from the premise that "video games are actions", and that they are a collaboration between player and computer, Galloway offers two axes of analysis: operator (i.e., the player) <--> machine (i.e., the computer); and diegetic (i.e. "in-universe") <--> non-diegetic (i.e., "out of ...