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  2. Synchronization (computer science) - Wikipedia

    en.wikipedia.org/wiki/Synchronization_(computer...

    Synchronization is designed to be cooperative, demanding that every thread follow the synchronization mechanism before accessing protected resources for consistent results. Locking, signaling, lightweight synchronization types, spinwait and interlocked operations are mechanisms related to synchronization in .NET." [11]

  3. Clock synchronization - Wikipedia

    en.wikipedia.org/wiki/Clock_synchronization

    Clock synchronization is a topic in computer science and engineering that aims to coordinate otherwise independent clocks. Even when initially set accurately, real clocks will differ after some amount of time due to clock drift, caused by clocks counting time at slightly different rates. There are several problems that occur as a result of ...

  4. Room synchronization - Wikipedia

    en.wikipedia.org/wiki/Room_synchronization

    The room synchronization technique is a form of concurrency control in computer science.. The room synchronization problem involves supporting a set of m mutually exclusive "rooms" where any number of users can execute code simultaneously in a shared room (any one of them), but no two users can simultaneously execute code in separate rooms.

  5. Barrier (computer science) - Wikipedia

    en.wikipedia.org/wiki/Barrier_(computer_science)

    This problem can be resolved by regrouping the threads and using multi-level barrier, e.g. Combining Tree Barrier. Also hardware implementations may have the advantage of higher scalability . A Combining Tree Barrier is a hierarchical way of implementing barrier to resolve the scalability by avoiding the case that all threads are spinning at ...

  6. Comparison of synchronous and asynchronous signalling

    en.wikipedia.org/wiki/Comparison_of_synchronous...

    For example, in a computer, address information is transmitted synchronously—the address bits over the address bus, and the read or write strobes of the control bus. Single-wire synchronous signalling. A logical one is indicated when there are two transitions in the same time frame as a zero.

  7. Firing squad synchronization problem - Wikipedia

    en.wikipedia.org/wiki/Firing_squad...

    The firing squad synchronization problem is a problem in computer science and cellular automata in which the goal is to design a cellular automaton that, starting with a single active cell, eventually reaches a state in which all cells are simultaneously active.

  8. Load-link/store-conditional - Wikipedia

    en.wikipedia.org/wiki/Load-link/store-conditional

    If any updates have occurred, the store-conditional is guaranteed to fail, even if the value read by the load-link has since been restored. As such, an LL/SC pair is stronger than a read followed by a compare-and-swap (CAS), which will not detect updates if the old value has been restored (see ABA problem).

  9. Synchronizer (algorithm) - Wikipedia

    en.wikipedia.org/wiki/Synchronizer_(algorithm)

    In computer science, a synchronizer is an algorithm that can be used to run a synchronous algorithm on top of an asynchronous processor network, so enabling the asynchronous system to run as a synchronous network.