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Scratch 3.0 only supports one-dimensional arrays, known as "lists", and floating-point scalars and strings are supported but with limited string manipulation ability. There is a strong contrast between the powerful multimedia functions and multi-threaded programming style and the rather limited scope of the Scratch programming language.
This is an index to notable programming languages, in current or historical use. Dialects of BASIC, esoteric programming languages, and markup languages are not included. A programming language does not need to be imperative or Turing-complete, but must be executable and so does not include markup languages such as HTML or XML, but does include domain-specific languages such as SQL and its ...
Microsoft Small Basic is a programming language, interpreter and associated IDE. Microsoft 's simplified variant of BASIC , it is designed to help students who have learnt visual programming languages such as Scratch learn text-based programming. [ 8 ]
The concept of code blocks it implements is based on MIT's Scratch visual language (listed above). It also permits the use of normal typed code (separate or intermingled) through its own API and the Haxe language. ToonTalk is a language and environment that looks like a video game. Computational abstractions are mapped to concrete analogs such ...
none (unique language) 1951 Sort Merge Generator: Betty Holberton: none (unique language) 1952 Short Code (for UNIVAC II) Albert B. Tonik, [2] J. R. Logan Short Code (for UNIVAC I) 1952 A-0: Grace Hopper: Short Code 1952 Glennie Autocode: Alick Glennie after Alan Turing: CPC Coding scheme 1952 Operator programming
Download QR code; Print/export Download as PDF; ... Microsoft Visual Programming Language This page was last edited on 30 April 2021, at 16:23 (UTC). Text ...
A wide variety of dynamic or scripting languages can be embedded in compiled executable code. Basically, object code for the language's interpreter needs to be linked into the executable. Source code fragments for the embedded language can then be passed to an evaluation function as strings.
Each language is assigned a two-letter (set 1) and three-letter lowercase abbreviation (sets 2–5). [2] Part 1 of the standard, ISO 639-1 defines the two-letter codes, and Part 3 (2007), ISO 639-3 , defines the three-letter codes, aiming to cover all known natural languages , largely superseding the ISO 639-2 three-letter code standard.