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Vectors are defined in spherical coordinates by (r, θ, φ), where r is the length of the vector, θ is the angle between the positive Z-axis and the vector in question (0 ≤ θ ≤ π), and; φ is the angle between the projection of the vector onto the xy-plane and the positive X-axis (0 ≤ φ < 2π).
In mathematics, a spherical coordinate system specifies a given point in three-dimensional space by using a distance and two angles as its three coordinates. These are the radial distance r along the line connecting the point to a fixed point called the origin; the polar angle θ between this radial line and a given polar axis; [a] and
This article uses the standard notation ISO 80000-2, which supersedes ISO 31-11, for spherical coordinates (other sources may reverse the definitions of θ and φ): . The polar angle is denoted by [,]: it is the angle between the z-axis and the radial vector connecting the origin to the point in question.
Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...
The spherical cosine formulae were originally proved by elementary geometry and the planar cosine rule (Todhunter, [1] Art.37). He also gives a derivation using simple coordinate geometry and the planar cosine rule (Art.60). The approach outlined here uses simpler vector methods. (These methods are also discussed at Spherical law of cosines.)
The meanings of θ and φ have been swapped compared to the physics convention. A spherical vector is another method for extending the concept of polar vectors into three dimensions. It is akin to an arrow in the spherical coordinate system. A spherical vector is specified by a magnitude, an azimuth angle, and a zenith angle.
In the cylindrical coordinate system, a z-coordinate with the same meaning as in Cartesian coordinates is added to the r and θ polar coordinates giving a triple (r, θ, z). [8] Spherical coordinates take this a step further by converting the pair of cylindrical coordinates (r, z) to polar coordinates (ρ, φ) giving a triple (ρ, θ, φ). [9]
Curvilinear coordinate systems, such as cylindrical or spherical coordinates, are often used in physical and geometric problems. Associated with any coordinate system is a natural choice of coordinate basis for vectors based at each point of the space, and covariance and contravariance are particularly important for understanding how the ...