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Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.
This leads to duplicating some functionality. For example: List comprehensions vs. for-loops; Conditional expressions vs. if blocks; The eval() vs. exec() built-in functions (in Python 2, exec is a statement); the former is for expressions, the latter is for statements
In Python, functions are first-class objects, just like strings, numbers, lists etc. This feature eliminates the need to write a function object in many cases. Any object with a __call__() method can be called using function-call syntax. An example is this accumulator class (based on Paul Graham's study on programming language syntax and ...
See strftime and its "%Z" field. Some of zone records use 3 or 4 letter abbreviations that are tied to physical time zones, others use numeric UTC offsets. In Ireland , what Irish law designates as "standard time" is observed during the summer, with clocks turned one hour ahead of UTC.
The enclosed text becomes a string literal, which Python usually ignores (except when it is the first statement in the body of a module, class or function; see docstring). Elixir The above trick used in Python also works in Elixir, but the compiler will throw a warning if it spots this.
A built-in function, or builtin function, or intrinsic function, is a function for which the compiler generates code at compile time or provides in a way other than for other functions. [23] A built-in function does not need to be defined like other functions since it is built in to the programming language.
In software development, an object is an entity that has state, behavior, and identity. [ 1 ] : 78 An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior.
Aspects of object lifetime vary between programming languages and within implementations of a language. The core concepts are relatively common, but terminology varies. For example, the concepts of create and destroy are sometimes termed construct and destruct and the language elements are termed constructor (ctor) and destructor (dtor).