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  2. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    In 2001, psychologist Ian J. Deary published the first large-scale study of intelligence and reaction time in a representative population sample across a range of ages, finding a correlation between psychometric intelligence and simple reaction time of –0.31 and four-choice reaction time of –0.49.

  3. Serial reaction time - Wikipedia

    en.wikipedia.org/wiki/Serial_reaction_time

    Serial reaction time (SRT) is a commonly used parameter in the measurement of unconscious learning processes. [1] This parameter is operationalised through a SRT task, in which participants are asked to repeatedly respond to a fixed set of stimuli in which each cue signals that a particular response (i.e., button press) needs to be made.

  4. SPARQ Training - Wikipedia

    en.wikipedia.org/wiki/SPARQ_Training

    'SPARQ' was an acronym it stands for: Speed, Power, Agility, Reaction and Quickness. [1]. " Nike SPARQ" was the name used under a marketing relationship between Nike and SPARQ, under which Nike sold a line of cross training footwear, apparel and equipment in the USA.

  5. Anthony Kelly (martial artist) - Wikipedia

    en.wikipedia.org/wiki/Anthony_Kelly_(martial_artist)

    Anthony Kelly (born 1964) is an Australian martial artist and world record holder. Often called the "Arrow Catcher", [1] [2] [3] and referred to as a ninja, [4] [5] Kelly is renowned for his fast reflexes, in particular his ability to catch fast moving items.

  6. Response priming - Wikipedia

    en.wikipedia.org/wiki/Response_priming

    This strict succession should be observable in the time-course of the motor response, and there should be an early phase where the response is controlled exclusively by the prime and is independent of all properties of the actual target stimulus. One way to check these predictions is to examine the time-course of primed pointing responses. [13]

  7. Brain Age: Train Your Brain in Minutes a Day! - Wikipedia

    en.wikipedia.org/wiki/Brain_Age:_Train_Your_Brain...

    Quick Play allows the player to play three modes – Quick Brain Age Check, Quick Training, and Quick Sudoku, all only providing the player with one of the easy puzzles in each of these modes to try. Quick Brain Age Check only allows the player to play the stroop test. In Quick Training, the game only allows the player to play Calculations × 20.

  8. Stimulus–response compatibility - Wikipedia

    en.wikipedia.org/wiki/Stimulus–response...

    Stimulus–response (S–R) compatibility is the degree to which a person's perception of the world is compatible with the required action. S–R compatibility has been described as the "naturalness" of the association between a stimulus and its response, such as a left-oriented stimulus requiring a response from the left side of the body.

  9. Inspection time - Wikipedia

    en.wikipedia.org/wiki/Inspection_time

    Inspection time refers to the exposure duration required for a human subject to reliably identify a simple stimulus. Typically a stimulus made up of two parallel lines differing in length and joined at the tops by a cross bar is presented (similar to the Greek letter Pi ).