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Sign in to your Account Security page. 2. Next to "2-Step Verification," click Turn on 2SV. 3. Click Get started. 4. Select Authenticator app for your 2-step verification method.-To see this option, you'll need to have at least 2 recovery methods on your account . 5. Click Continue. 6. Scan the QR code using your authenticator app. 7. Click ...
Click the QR code button at the top-right of Authenticator. Position your pointer before the top-left corner of the QR code from "Step 2" of the 2FA setup page. Hold down the mouse button, move the pointer to after the bottom-right of the QR code, and then release the mouse button. The form in Authenticator should be automatically filled in.
The Europa Universalis game (eventually named Europa Universalis: The Price of Power) was designed by Eivind Vetlesen of Aegir Games and has a solo mode by David Turczi. Jonathan Bolding of PC Gamer described a preview version as "something between a high player count Twilight Imperium and A Game of Thrones with a dash of Napoleon in Europe ".
For example, you might get a text message or email with a six-digit code that you must enter when you log into your bank account. This extra level of protection keeps scammers and hackers out.
The idea for game achievements can be traced back to 1982, with Activision's patches for high scores. [8] [9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to the earning of a Scout badge.
Sign in and go to the AOL Account Security page. Turn off Security Key 2-Step Verification. When you get your Security Key back or get a new key, you can re-enable 2-Step Verification in your Account Security settings.
This is typically an ISO 639-1 Alpha-2 [ISO639-1] language code in lowercase and an ISO 3166-1 Alpha-2 [ISO3166-1] country code in uppercase, separated by a dash. For example, en-US or fr-CA. For example, en-US or fr-CA.
TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.