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  2. Steam Deck - Wikipedia

    en.wikipedia.org/wiki/Steam_Deck

    Users download games onto the Steam Deck to store on either the internal storage or SD card, each storage device treated as a separate Steam Library for games. This allows SD cards with different Steam Libraries to be swapped in and out. Valve is exploring the ability to pre-load games on an SD card outside of the Deck, such as through a ...

  3. Nintendo Game Card - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Game_Card

    Nintendo Game Cards are physical flash storage cards produced by Nintendo that contain video game software for the Nintendo DS, Nintendo 3DS, or Nintendo Switch families of consoles. They are the successor to the Game Boy Game Paks used for Nintendo's previous portable gaming consoles.

  4. R4 cartridge - Wikipedia

    en.wikipedia.org/wiki/R4_cartridge

    Despite the different names all cards from this website are exactly the same internally, [3] only differing in the cartridge color and label. Cards branded r4isdhc.com are also labelled with a specific year and use a time bomb where the card refuses to load Nintendo DS ROMs after a certain date. This time bomb is only enforced by software, thus ...

  5. Game backup device - Wikipedia

    en.wikipedia.org/wiki/Game_backup_device

    Similar to modchips, the legality of these methods is disputed.While they are often advertised for their ability to make legal backups and to be used to play legal homebrew software [2] and are considered a cheap method of development compared to purchasing official development kits, a backup device's potential for software piracy is a major concern to hardware and software manufacturers.

  6. Regional lockout - Wikipedia

    en.wikipedia.org/wiki/Regional_lockout

    Nintendo was the first console maker to introduce regional locks to its consoles, using them for every one of its home consoles except for the Nintendo Switch. [4] Nintendo has mostly abstained from using them for its handheld consoles. Games for the Nintendo Entertainment System (NES) were locked through both physical and technical means; the ...

  7. Atari Games Corp. v. Nintendo of America Inc. - Wikipedia

    en.wikipedia.org/wiki/Atari_Games_Corp._v...

    Atari Games Corp. v. Nintendo of America Inc., 975 F.2d 832 (Fed. Cir. 1992), is a U.S. legal case in which Atari Games engaged in copyright infringement by copying Nintendo's lock-out system, the 10NES. The 10NES was designed to prevent Nintendo's video game console, the Nintendo Entertainment System (NES), from playing unauthorized game ...

  8. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  9. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]

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