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The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
A common type of lattice graph (known under different names, such as grid graph or square grid graph) is the graph whose vertices correspond to the points in the plane with integer coordinates, x-coordinates being in the range 1, ..., n, y-coordinates being in the range 1, ..., m, and two vertices being connected by an edge whenever the corresponding points are at distance 1.
is the angle for equi-angular face or cell i.e. 60 for a triangle and 90 for a square. A skewness' of 0 is the best possible one and a skewness of one is almost never preferred. For Hex and quad cells, skewness should not exceed 0.85 to obtain a fairly accurate solution. Depicts the changes in aspect ratio
In geometry, the square tiling, square tessellation or square grid is a regular tiling of the Euclidean plane. It has Schläfli symbol of {4,4}, meaning it has 4 squares around every vertex. Conway called it a quadrille. The internal angle of the square is 90 degrees so four squares at a point make a full 360
A wide variety of such grids have been proposed or are currently in use, including grids based on "square" or "rectangular" cells, triangular grids or meshes, hexagonal grids, and grids based on diamond-shaped cells. A "global grid" is a kind of grid that covers the entire surface of the globe.
The game of Y is Hex played on a triangular grid of hexagons; the object is for either player to connect all three sides of the triangle. Y is a generalization of Hex to the extent that any position on a Hex board can be represented as an equivalent position on a larger Y board.
The influence of the container walls is important, and hexagonal packing is generally not optimal for small numbers of circles. Specific problems of this type that have been studied include: Circle packing in a circle; Circle packing in a square; Circle packing in a rectangle; Circle packing in an equilateral triangle
In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of {6,3} or t {3,6} (as a truncated triangular tiling).