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  2. Leadwerks - Wikipedia

    en.wikipedia.org/wiki/Leadwerks

    The engine utilized OpenGL 2.1 and used a combination of texture-based lightmaps and per-vertex lighting. Version 2 was released in May 2008 and utilized shadow maps in a forward renderer. [ 4 ]

  3. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    The tool can be used to create worlds, races, NPCs, weapons, update textures, and fix bugs. Mods created using this tool are hosted on the Steam Workshop, Nexus Mods, Bethesda.net and various other sites. A Fallout 4–compatible Creation Kit was released in April 2016. [18]

  4. Uncharted 2: Among Thieves - Wikipedia

    en.wikipedia.org/wiki/Uncharted_2:_Among_Thieves

    Uncharted 2 uses Naughty Engine 2.0, a revamped and optimized version of the original engine that has allowed the game to have real-time moving environments, more realistic textures, and animations. The Naughty Dog Game Engine 2.0 also works in harmony with Havok Physics .

  5. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  6. Texture artist - Wikipedia

    en.wikipedia.org/wiki/Texture_artist

    A texture artist is an individual who develops textures for digital media, usually for video games, movies, web sites and television shows or things like 3D posters. [ 1 ] [ 2 ] These textures can be in the form of 2D or (rarely) 3D art that may be overlaid onto a polygon mesh to create a realistic 3D model .

  7. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    A significant amount of information about a surface's texture on the micro meter scale can be gathered through this action as vibrations resulting from friction and texture activate mechanoreceptors in the human skin. Towards this goal plates can be made to vibrate at an ultrasonic frequency which reduces the friction between the plate and skin.

  8. First-person shooter engine - Wikipedia

    en.wikipedia.org/wiki/First-person_shooter_engine

    Few companies had discussed future plans for their engines; id Tech 6, the eventual successor to id Tech 5, was an exception. Preliminary information about this engine which was still in early phases of development tended to show that id Software was looking toward a direction where ray tracing and classic raster graphics would be mixed. [ 23 ]

  9. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    Scene with shadow mapping Scene with no shadows. Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics.This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces."