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  2. Virtual thread - Wikipedia

    en.wikipedia.org/wiki/Virtual_thread

    In computer programming, a virtual thread is a thread that is managed by a runtime library or virtual machine (VM) and made to resemble "real" operating system thread to code executing on it, while requiring substantially fewer resources than the latter.

  3. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Instead, it will begin the download process using a non-blocking mechanism (such as a background thread), and immediately return an unresolved, unrejected Task<byte[]> to this function. With the await keyword attached to the Task , this function will immediately proceed to return a Task<int> to its caller, who may then continue on with other ...

  4. Thread-local storage - Wikipedia

    en.wikipedia.org/wiki/Thread-local_storage

    In computer programming, thread-local storage (TLS) is a memory management method that uses static or global memory local to a thread. The concept allows storage of data that appears to be global in a system with separate threads. Many systems impose restrictions on the size of the thread-local memory block, in fact often rather tight limits.

  5. Thread pool - Wikipedia

    en.wikipedia.org/wiki/Thread_pool

    The size of a thread pool is the number of threads kept in reserve for executing tasks. It is usually a tunable parameter of the application, adjusted to optimize program performance. [3] Deciding the optimal thread pool size is crucial to optimize performance.

  6. Global interpreter lock - Wikipedia

    en.wikipedia.org/wiki/Global_Interpreter_Lock

    Schematic representation of how threads work under GIL. Green - thread holding GIL, red - blocked threads. A global interpreter lock (GIL) is a mechanism used in computer-language interpreters to synchronize the execution of threads so that only one native thread (per process) can execute basic operations (such as memory allocation and reference counting) at a time. [1]

  7. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Multiple threads can interfere with each other when sharing hardware resources such as caches or translation lookaside buffers (TLBs). As a result, execution times of a single thread are not improved and can be degraded, even when only one thread is executing, due to lower frequencies or additional pipeline stages that are necessary to accommodate thread-switching hardware.

  8. Inline caching - Wikipedia

    en.wikipedia.org/wiki/Inline_caching

    The jump-table will have a fixed size and be able to grow, adding cases as new types are encountered up to some small maximum number of cases such as 4, 6 or 8. Once it reaches its maximum size, execution for a new receiver type will "fall-off" the end and enter the run-time, typically to perform a method lookup starting with the first-level ...

  9. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    Eager thread-specific futures can be straightforwardly implemented in non-thread-specific futures, by creating a thread to calculate the value at the same time as creating the future. In this case it is desirable to return a read-only view to the client, so that only the newly created thread is able to resolve this future.