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  2. Social impact of YouTube - Wikipedia

    en.wikipedia.org/wiki/Social_impact_of_YouTube

    Large companies "amortize" the large cost of their Super Bowl television commercials by trying to maximize post-game video plays. [131] YouTube has focused on developing channels rather than creating content per se, the channels fragmenting the audience into niches in much the same way that decades earlier hundreds of niche-audience cable TV ...

  3. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video game culture has also evolved with Internet culture and the increasing popularity of mobile games, which has additionally led to an increase in the female demographic that play video games. Notably, the COVID-19 pandemic has contributed to a significant increase in video game engagement as well.

  4. How Videogames Changed the World - Wikipedia

    en.wikipedia.org/wiki/How_Videogames_Changed_the...

    How Videogames Changed the World is a one-off television special by Charlie Brooker which was aired on Channel 4 in November 2013. The show examines the 25 most significant video games according to Brooker, and through that, covers the history of the medium and its impact on wider culture.

  5. Culture change - Wikipedia

    en.wikipedia.org/wiki/Culture_change

    Culture change is a term used in public policy making and in workplaces that emphasizes the influence of cultural capital on individual and community behavior. It has been sometimes called repositioning of culture, [ 1 ] which means the reconstruction of the cultural concept of a society. [ 1 ]

  6. Stonemaier Games and the Business of Fun - AOL

    www.aol.com/stonemaier-games-business-fun...

    In the board game world, it's a surprise mega hit logged on board game geek, more than 700,000 play sessions, dwarfing even classics like Katan, but our guest, Jamie Stegmaier of Stonemaier Games ...

  7. YouTube - Wikipedia

    en.wikipedia.org/wiki/YouTube

    YouTube offers different features based on user verification, such as standard or basic features like uploading videos, creating playlists, and using YouTube Music, with limits based on daily activity (verification via phone number or channel history increases feature availability and daily usage limits); intermediate or additional features ...

  8. jacksepticeye - Wikipedia

    en.wikipedia.org/wiki/Jacksepticeye

    McLoughlin has stated the belief that video game culture should become more inclusive. He has argued that controversies with companies like Activision Blizzard and the use of slurs or "gamer words" on Twitch indicated a toxic "chad energy" in the video game industry and culture. Linking these problems to broader issues, he said "I hope whatever ...

  9. Gamergate (harassment campaign) - Wikipedia

    en.wikipedia.org/wiki/Gamergate_(harassment...

    Gamergate is particularly associated with opposition to the influence of so-called social justice warriors in the gaming industry and media, who are perceived as a threat to traditional gaming culture. [23] As the video-game market grew more diverse, cultural critics became interested in issues of gender representation and identity in games.