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  2. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    If a class does not specify its superclass, it implicitly inherits from java.lang.Object class. Thus all classes in Java are subclasses of Object class. If the superclass does not have a constructor without parameters the subclass must specify in its constructors what constructor of the superclass to use. For example:

  3. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object.It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  4. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.

  5. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Software reuse is also a major benefit of using Object classes. Classes facilitate re-use via inheritance and interfaces. When a new behavior is required it can often be achieved by creating a new class and having that class inherit the default behaviors and data of its superclass and then tailoring some aspect of the behavior or data accordingly.

  7. Class-based programming - Wikipedia

    en.wikipedia.org/wiki/Class-based_programming

    In class-based programming, inheritance is done by defining new classes as extensions of existing classes: the existing class is the parent class and the new class is the child class. If a child class has only one parent class, this is known as single inheritance , while if a child class can have more than one parent class, this is known as ...

  8. Extract class - Wikipedia

    en.wikipedia.org/wiki/Extract_Class

    In software engineering, the Extract Class refactoring is applied when a class becomes overweight with too many methods and its purpose becomes unclear. Extract Class refactoring involves creating a new class and moving methods and/or data to the new class.

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    This Java example is similar to one in the book Design Patterns. The MazeGame uses Room but delegates the responsibility of creating Room objects to its subclasses that create the concrete classes. The regular game mode could use this template method: