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  2. Student engagement - Wikipedia

    en.wikipedia.org/wiki/Student_engagement

    Student engagement occurs when "students make a psychological investment in learning. They try hard to learn what school offers. They take pride not simply in earning the formal indicators of success (grades and qualifications), but in understanding the material and incorporating or internalizing it in their lives."

  3. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]

  4. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    During engaged time, students are participating actively in learning activities—asking and responding to questions, completing worksheets and exercises, preparing skits and presentations, etc. This is an important part of the school day because when students are engaged (actively) they are learning.

  5. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    A 2019 study by Deslauriers et al. claimed that students have a biased perception of active learning and they feel they learn better with traditional teaching methods than active learning activities. It can be corrected by early preparation and continuous persuasion that the students are benefiting from active instruction.

  6. Scholarship of teaching and learning - Wikipedia

    en.wikipedia.org/wiki/Scholarship_of_teaching...

    The International Society for Exploring Teaching and Learning (ISETL) has as its purpose "to encourage the study of instruction and principles of learning in order to implement practical, effective methods of teaching and learning; promote the application, development, and evaluation of such methods; and foster the scholarship of teaching and ...

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Such activities help students build resilience and navigate uncertain or complex situations, equipping them to handle dynamic challenges in academic, professional, and everyday contexts. [11] Gamified tasks also encourage students to actively engage with course material, fostering a sense of exploration and agency in their learning journey. [11]

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