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In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.
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The Necker cube is an optical illusion that was first published as a rhomboid in 1832 by Swiss crystallographer Louis Albert Necker. [1] It is a simple wire-frame , two dimensional drawing of a cube with no visual cues as to its orientation , so it can be interpreted to have either the lower-left or the upper-right square as its front side.
The lower left image shows a scene with a viewpoint marked with a black dot. The upper image shows the net of the cube mapping as seen from that viewpoint, and the lower right image shows the cube superimposed on the original scene. In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the ...
5-cube, Rectified 5-cube, 5-cube, Truncated 5-cube, Cantellated 5-cube, Runcinated 5-cube, Stericated 5-cube; 5-orthoplex, Rectified 5-orthoplex, Truncated 5-orthoplex, Cantellated 5-orthoplex, Runcinated 5-orthoplex; Prismatic uniform 5-polytope For each polytope of dimension n, there is a prism of dimension n+1. [citation needed]
An example is the rhombicuboctahedron, constructed by separating the cube or octahedron's faces from the centroid and filling them with squares. [8] Snub is a construction process of polyhedra by separating the polyhedron faces, twisting their faces in certain angles, and filling them up with equilateral triangles .