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  2. JumpStart Kindergarten - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Kindergarten

    The game takes place in a kindergarten schoolhouse. The game is hosted by the teacher, an anthropomorphic gray bunny named Mr. Hopsalot. The specifics of the game vary from the two versions, but in both the user may access educational activities and simple games by clicking on objects.

  3. Sesame Street video games - Wikipedia

    en.wikipedia.org/wiki/Sesame_Street_video_games

    This game teaches shape and color recognition, and is the only game in the NES line-up of Sesame Street games, that has a tutorial mode, so players can learn how to play. In Astro-Grover, Grover and his little aliens buddies called 'Zips' teach basic math like counting, adding, and subtracting.

  4. Cuisenaire rods - Wikipedia

    en.wikipedia.org/wiki/Cuisenaire_rods

    Cuisenaire rods illustrating the factors of ten A demonstration the first pair of amicable numbers, (220,284). Cuisenaire rods are mathematics learning aids for pupils that provide an interactive, hands-on [1] way to explore mathematics and learn mathematical concepts, such as the four basic arithmetical operations, working with fractions and finding divisors.

  5. Educational games in the Sonic the Hedgehog series - Wikipedia

    en.wikipedia.org/wiki/Educational_games_in_the...

    Another educational game, Wacky Worlds Creativity Studio, was released for the Genesis in 1994. Though it is not a Sonic game, Sonic does feature in it. [13] [14] In 1996, Sega and Orion Interactive collaborated to produce Sonic's Schoolhouse, an educational game in the Sega PC brand for Microsoft Windows.

  6. Elementary arithmetic - Wikipedia

    en.wikipedia.org/wiki/Elementary_arithmetic

    A subtraction problem such as is solved by borrowing a 10 from the tens place to add to the ones place in order to facilitate the subtraction. Subtracting 9 from 6 involves borrowing a 10 from the tens place, making the problem into +. This is indicated by crossing out the 8, writing a 7 above it, and writing a 1 above the 6.

  7. On Numbers and Games - Wikipedia

    en.wikipedia.org/wiki/On_Numbers_and_Games

    The game {0|} is called 1, and the game {|0} is called -1. The game {0|0} is called * (star), and is the first game we find that is not a number. All numbers are positive, negative, or zero, and we say that a game is positive if Left has a winning strategy, negative if Right has a winning strategy, or zero if the second player has a winning ...

  8. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    The guessing game depends on three elements: (1) the subject's perceptions of the level 0 would play; (2) the subject's expectations about the cognitive level of other players; and (3) the number of in-game reasoning steps that the subject is capable of completing. [10]

  9. Adding machine - Wikipedia

    en.wikipedia.org/wiki/Adding_machine

    A manual adding machine manufactured in the 1950s. Subtraction was impossible, except by adding the complement of a number (for instance, subtract 2.50 by adding 9,997.50). Multiplication was a simple process of keying in the numbers one or more columns to the left and repeating the "addition" process.