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  2. JumpStart Kindergarten - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Kindergarten

    The game takes place in a kindergarten schoolhouse. The game is hosted by the teacher, an anthropomorphic gray bunny named Mr. Hopsalot. The specifics of the game vary from the two versions, but in both the user may access educational activities and simple games by clicking on objects.

  3. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/22learn/kindergarten

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  4. Sesame Street video games - Wikipedia

    en.wikipedia.org/wiki/Sesame_Street_video_games

    This game teaches shape and color recognition, and is the only game in the NES line-up of Sesame Street games, that has a tutorial mode, so players can learn how to play. In Astro-Grover, Grover and his little aliens buddies called 'Zips' teach basic math like counting, adding, and subtracting.

  5. Big Thinkers (video game series) - Wikipedia

    en.wikipedia.org/wiki/Big_Thinkers_(video_game...

    Many mini games are available in both games, but in each game they are different. The house lay-out is the same except in Big Thinkers 1st Grade the woods is replaced with a garage. Big Thinkers! Kindergarten taught skills such as measurements, spelling, and letter identification. [5]

  6. Kakuro - Wikipedia

    en.wikipedia.org/wiki/Kakuro

    In 1966, [1] Canadian Jacob E. Funk, an employee of Dell Magazines, came up with the original English name Cross Sums [2] and other names such as Cross Addition have also been used, but the Japanese name Kakuro, abbreviation of Japanese kasan kurosu (加算クロス, "addition cross"), seems to have gained general acceptance and the puzzles ...

  7. Elementary arithmetic - Wikipedia

    en.wikipedia.org/wiki/Elementary_arithmetic

    A subtraction problem such as is solved by borrowing a 10 from the tens place to add to the ones place in order to facilitate the subtraction. Subtracting 9 from 6 involves borrowing a 10 from the tens place, making the problem into +. This is indicated by crossing out the 8, writing a 7 above it, and writing a 1 above the 6.

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