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Pokémon Black and White are role-playing video games with adventure elements, presented in a third-person, overhead perspective. [8] There are three basic screens: an overworld, in which the player navigates the main character; a battle screen; and the menu, in which the player configures their party, items, or gameplay settings.
A strange black cloud forms overhead, and it hits Ash's Pikachu with a lightning bolt. After meeting up with Professor Aurea Juniper , Unova's lead Pokémon researcher, Ash encounters Trip , who is beginning his Pokémon League challenge with the Grass-type Pokémon Snivy , rather than the Fire-type Tepig or the Water-type Oshawott.
Pokémon: Black and White may refer to: . Pokémon Black and White, two 2010 video games; Pokémon Black and White, a 2011–2015 manga series; Pokémon the Series: Black & White, the fourteenth season of the Pokémon anime series and the first of a rebooted series, originally airing 2010–2011
The ending songs are the ending theme song of the lead-in short for the movie, Pokémon the Movie: Kyurem vs. the Sword of Justice, Meloetta's Moonlight Serenade, "Look Look☆Here" (みてみて☆こっちっち, Mite Mite☆Kotchitchi) by Momoiro Clover Z (桃色黒羽ゼット) to promote the short, "Sakura Go-Round" (サクラ・ゴー ...
Pokémon Black and White, released in 2010 for the Nintendo DS, introduced a real-time seasonal cycle to the series, in addition to featuring the day-night cycle introduced in Gold and Silver. The fifth generation of Pokémon began on September 18, 2010, with the release of Pokémon Black and White in Japan. They were then released in North ...
The fifth generation (Generation V) of the Pokémon franchise features 156 fictional species of creatures introduced to the core video game series in the 2010 Nintendo DS games Pokémon Black and White. Some Pokémon in this generation were introduced in animated adaptations of the franchise before Black and White.
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Takao Unno wanted Black and White players to look at Unova in Black and White 2 from a different perspective, and executive director Junichi Masuda hoped that starting in a new city would make the gameworld look new to returning players. He also explains that he tries to play the games from the perspective of a newcomer, and to make them easily ...