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The Quest 3's design is an evolution of that of the Quest 2, combined with elements of the Meta Quest Pro. It uses a pair of LCD displays with a per-eye resolution of 2064×2208p, which is a roughly +30% increase over the 1832×1920p resolution of the Quest 2.
3.5 mm audio jack 297 g $336 (Basic) or $731 (with positioning) No Yes No No Yes No No No Eye-tracking Yes Dell Visor [52] [53] 2017-10-17 Inside-out markerless LCD RGB subpixel 1440x1440 13.09 1:1 90 Hz 110º 3.5 mm audio jack 1x HDMI 2.0 1x USB 3.0 590 g (1.3 lb) Discontinued ($350 ($450 with controllers) at release) [54] No Yes No No Yes Yes No
Quest 3 or Quest III may refer to: Deltora Quest 3, a series of children's fantasy books; Dragon Quest III, a 1988 role-playing video game; King's Quest III, third installment in the King's Quest series of graphic adventure games; Meta Quest 3, a virtual reality headset developed by Reality Labs
The Quest 3S is designed as an entry-level variant of the Meta Quest 3; it uses the same Qualcomm Snapdragon XR2 Gen 2 system-on-chip with 8 GB of RAM, color passthrough cameras, and Touch Plus controllers as the Quest 3. [5] [6] [7] Unlike the Quest 3, it uses Fresnel lenses instead of pancake lenses, and is thus thicker in
[15] [16] The Quest Pro's battery is built into the back of its head strap for better weight distribution; Meta rated it as lasting 1 to 2 hours on a single charge. [15] [12] For its mixed reality functions, the Quest Pro uses high-resolution color cameras, as opposed to the lower-resolution, grayscale cameras on the Quest. [15]
The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus (now Reality Labs), a brand of Facebook Inc., and released on May 21, 2019.. Similar to its predecessor, Oculus Go, it is a standalone device, that can run games and software wirelessly under an Android-based operating sys
A widely used de facto standard, introduced with XGA-2 and other early "multiscan" graphics cards and monitors, with an unusual aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1. 3:1), meaning that even 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the native resolution—with ...
HDMI 1.0 uses TMDS encoding for video transmission, giving it 3.96 Gbit/s of video bandwidth (1920 × 1080 or 1920 × 1200 at 60 Hz) and 8-channel LPCM/192 kHz/24-bit audio. HDMI 1.0 requires support for RGB video, with optional support for Y′C B C R 4:4:4 and 4:2:2 (mandatory if the device has support for Y′C B C R on other interfaces).