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Project I.G.I. (released in North America as Project I.G.I.: I'm Going In ) is a tactical first-person shooter video game. It was developed by Innerloop Studios and released in December 2000 by Eidos Interactive . [ 2 ]
Project Eden: 8 October 2001: Core Design Microsoft Windows, PlayStation 2 Project I.G.I. 15 December 2000: Innerloop Studios: Microsoft Windows Project Snowblind: 23 February 2005: Crystal Dynamics Microsoft Windows, PlayStation 2, Xbox R-Type Final: 2 February 2004: Irem: PlayStation 2 Race – The Official WTCC Game: 24 November 2006: SimBin ...
Windows, PlayStation 3, Xbox 360 [121] 2010 International Cricket 2010: Sports: PlayStation 3, Xbox 360 [122] 2011 Dirt 3: Racing: Windows, PlayStation 3, Xbox 360, macOS [123] 2011 Operation Flashpoint: Red River: Tactical shooter: Windows, PlayStation 3, Xbox 360 [124] 2011 Bodycount: First-person shooter: PlayStation 3, Xbox 360 [125] 2011 ...
I.G.I.-2: Covert Strike, known in the PAL region as Project I.G.I. 2, is a 2003 tactical shooter video game developed by Innerloop Studios and released by Codemasters. The game is a stealth-based first-person shooter. It is the sequel to Innerloop's Project I.G.I..
The sports game Sega Extreme Sports for Sega Dreamcast, Innerloop chose to develop exclusively for the PC platform, since their graphics technology would not work on consoles without considerable compromises to performance. [2] Co-founder Henning Rokling was the company's managing director until the studio shut down its operations in 2003.
[13] [14] At Eidos he would oversee production of critically acclaimed titles such as Hitman, Deus Ex, Legacy of Kain, Thief, Project IGI, TimeSplitters and Fear Effect. [13] [15] [16] Most notably, he helped originate the first Hitman project which in turn helped IO Interactive, then Reto-Moto, establish themselves as a studio. IO Interactive ...
The PCGamingWiki is a British-based [1] collaboratively edited free wiki internet encyclopaedia focused on collecting video game behaviour data (such as save locations and startup parameters), to optimising gameplay, and fixing issues found in PC games. Intended fixes and optimisations range from simple cut-scene removals, to modifications that ...
Eidos Interactive Corp. was incorporated in March 2007. [3] Eidos-Montréal formally opened with general manager Stéphane D'Astous on 26 November 2007. [ 4 ] According to D'Astous, unlike other video game development studios, Eidos-Montréal's development cycle as characterized by smaller teams (totalling to 350) working over a longer period.