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Chinese number gestures count up to 10 but can exhibit some regional differences. In Japan, counting for oneself begins with the palm of one hand open. Like in East Slavic countries, the thumb represents number 1; the little finger is number 5. Digits are folded inwards while counting, starting with the thumb. [7] A closed palm indicates number 5.
Mighty Math is a collection of six educational video games for the Windows and Macintosh platforms, developed and published by Edmark software. As the title indicates, the games are heavily oriented on mathematics. Two of each games cater for different age groups with fitting content.
a common sign for the number one. Chinese number gestures are a method to signify the natural numbers one through ten using one hand. This method may have been developed to bridge the many varieties of Chinese—for example, the numbers 4 (Chinese: 四; pinyin: sì) and 10 (Chinese: 十; pinyin: shí) are hard to distinguish in some dialects.
Skip counting is a mathematics technique taught as a kind of multiplication in reform mathematics textbooks such as TERC. In older textbooks, this technique is called counting by twos (threes, fours, etc.). In skip counting by twos, a person can count to 10 by only naming every other even number: 2, 4, 6, 8, 10. [1]
StoryBots is an American children's media franchise that produces educational TV series, books, videos, music, video games, and classroom activities. [1] Its productions include Netflix series, Ask the StoryBots, StoryBots: Answer Time, StoryBots: Super Silly Stories with Bo, and StoryBots Super Songs.
Sesame Street: Counting Cafe is a Sega Genesis game published by EA. Players learn how to count numbers with Grover as he tries to count, climb, and jump while collecting food items for counting. Bert has a tendency to throw an egg in the mass and alter the order.