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Dynamic Site Acceleration (DSA) is a group of technologies which make the delivery of dynamic websites more efficient. [1] Manufacturers of application delivery controllers and content delivery networks (CDNs) use a host of techniques to accelerate dynamic sites, including:
Representation of a FIFO queue with enqueue and dequeue operations. Depending on the application, a FIFO could be implemented as a hardware shift register, or using different memory structures, typically a circular buffer or a kind of list. For information on the abstract data structure, see Queue (data structure).
A domain-specific architecture (DSA) is a programmable computer architecture specifically tailored to operate very efficiently within the confines of a given application domain. The term is often used in contrast to general-purpose architectures, such as CPUs , that are designed to operate on any computer program .
A queue has two ends, the top, which is the only position at which the push operation may occur, and the bottom, which is the only position at which the pop operation may occur. A queue may be implemented as circular buffers and linked lists, or by using both the stack pointer and the base pointer.
Circular buffering makes a good implementation strategy for a queue that has fixed maximum size. Should a maximum size be adopted for a queue, then a circular buffer is a completely ideal implementation; all queue operations are constant time. However, expanding a circular buffer requires shifting memory, which is comparatively costly.
If you're traveling on an hours-long flight, though, and you still want to binge your favorite Disney classics (but you're worried about Fly-Fi not being strong or fast enough to stream them) you ...
Dynamic spectrum management (DSM), also referred to as dynamic spectrum access (DSA), is a set of techniques based on theoretical concepts in network information theory and game theory that is being researched and developed to improve the performance of a communication network as a whole.
GPSS remembers which transactions are in the queue, so that it possible to know the average time spent, and to check that no buggy transaction is leaving a queue without previously entering in it. After the QUEUE chairs block, the transaction will try to proceed to the SEIZE Joe block, a block simulating the capture of the Facility named Joe.