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  2. Savivo - Wikipedia

    en.wikipedia.org/wiki/Savivo

    Savivo utilizes various teaching approaches in their apps. Besides using gamification elements to increase the time children play the games, Savivo is a proponent for learning through play . Savivo's approach is structured and uses both dialogue and visual elements to stimulate learning.

  3. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    This is a list of educational software that is computer ... GCompris - free software ... Swamp Gas Visits the United States of America - a game that teaches ...

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  5. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    DreamBox Learning is partnered with the education startup Clever Inc. [24] In 2016, The Center for Education Policy Research at Harvard University performed a study that found a positive correlation between using DreamBox's adaptive learning and test scores, but could not state for certain that this was the result of using the computer program ...

  6. DragonBox - Wikipedia

    en.wikipedia.org/wiki/DragonBox

    DragonBox is an educational game series developed and published by WeWantToKnow AS, a Norwegian studio. DragonBox Algebra was released on May 9, 2012 for iOS. [1] It was created to teach children math, such as algebra.

  7. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    While teachers often choose to use educational software from other categories in their IT suites (e.g. reference works, children's software), a whole category of educational software has grown up specifically intended to assist classroom teaching. 'Wordshark', for example, was first released in the mid nineties with multi-sensory games to ...

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