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  2. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering , data is tessellated into triangles , for example in OpenGL 4.0 and Direct3D 11 .

  3. ATI TruForm - Wikipedia

    en.wikipedia.org/wiki/ATI_TruForm

    ATI TruForm was a brand by ATI (now AMD) for a SIP block capable of doing a graphics procedure called tessellation in computer hardware. ATI TruForm was included into Radeon 8500 (available from August 2001 on) and newer products.

  4. TeraScale (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/TeraScale_(microarchitecture)

    Tessellation was officially specified in the major API's starting with DirectX 11 and OpenGL 4. TeraScale 1 based GPU's (HD 2000, 3000 and 4000 series) are only conformant to Direct3D 10 and OpenGL 3.3 and implements therefore a different tessellation principle which uses vendor specific API extensions. [11]

  5. Graphics Core Next - Wikipedia

    en.wikipedia.org/wiki/Graphics_Core_Next

    As of July 2017, the Graphics Core Next instruction set has seen five iterations. The differences between the first four generations are rather minimal, but the fifth-generation GCN architecture features heavily modified stream processors to improve performance and support the simultaneous processing of two lower-precision numbers in place of a single higher-precision number.

  6. Radeon HD 7000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_HD_7000_series

    The Radeon HD 7000 series, codenamed "Southern Islands", is a family of GPUs developed by AMD, [9] and manufactured on TSMC's 28 nm process. [10]The primary competitor of Southern Islands was Nvidia's GeForce 600 series (also manufactured at TSMC), which shipped during Q1 2012, largely due to the immaturity of the 28 nm process.

  7. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    HLSL programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders), and ray tracing shaders (Ray Generation Shaders, Intersection Shaders, Any Hit/Closest Hit/Miss Shaders). A vertex shader is executed for each vertex that is submitted by the ...

  8. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    AMD HIP SYCL, Intel DPC++ Apple Metal Texture streaming (out-of-core) ... Adaptive tessellation Instancing Camera culling Deep pixel rendering Fisheye stereo

  9. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]