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  2. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  3. Aseprite - Wikipedia

    en.wikipedia.org/wiki/Aseprite

    Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.

  4. GrafX2 - Wikipedia

    en.wikipedia.org/wiki/GrafX2

    The goal was to provide a pixel art editing tool for Linux, but SDL also allowed easy ports to many other platforms, including Windows. The project development continued on this new version to add the features missing from the original open source release and the first Windows port.

  5. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    A large form of digital art, pixel art is created through the use of raster graphics software, where images are edited on the pixel level. Graphics in most old (or relatively limited) computer and video games, graphing calculator games, and many mobile phone games are mostly pixel art.

  6. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    Pixel art scaling algorithms are graphical filters that attempt to enhance the appearance of hand-drawn 2D pixel art graphics. These algorithms are a form of automatic image enhancement. Pixel art scaling algorithms employ methods significantly different than the common methods of image rescaling , which have the goal of preserving the ...

  7. Bit blit - Wikipedia

    en.wikipedia.org/wiki/Bit_blit

    In this example a background image, a sprite, and a 1-bit mask are used. As the mask is 1-bit, there is no possibility for partial transparency via alpha blending . A loop that examines each bit in the mask and copies the pixel from the sprite only if the mask is set will be much slower than hardware that can apply exactly the same operation to ...