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  2. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...

  3. Quiz bowl - Wikipedia

    en.wikipedia.org/wiki/Quiz_bowl

    It claims to be the oldest continuously running student quiz contest in the United States. [8] The It's Academic televised student quiz show program has been run for high school teams in the Washington, D.C., metropolitan area since 1961 and is recognized by the Guinness Book of World Records as the longest-running quiz program in television ...

  4. List of televised academic student quiz programs - Wikipedia

    en.wikipedia.org/wiki/List_of_televised_academic...

    Student quiz shows have appeared on television as both local and national programs since the second half of the 20th century. The following is a list of quiz programs that have aired on local or national television, featuring teams from schools, colleges, or universities in academic competition.

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Lecture Quiz 2.0 was the first prototype where both teacher and student clients had web-interfaces. An experiment testing the 2.0 prototype showed that the usability had been improved both for the teacher and the student clients, and that the concept increased students' motivation, engagement, concentration, and perceived learning. [29]

  7. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

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  9. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Providing these same opportunities in the classroom environment is a way to acknowledge students' reality, and to acknowledge that this reality affects who they are as learners. [ 23 ] [ page needed ] [ 24 ] [ 25 ] [ 26 ] Incorporating elements from games into classroom scenarios is a way to provide students with opportunities to act ...