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The roguelike video game subgenre borrows its name and gameplay elements from the 1980 computer game Rogue. Superficially, a roguelike is a two-dimensional dungeon crawl with a high degree of randomness via procedural generation, an emphasis on statistical character development, and the use of permadeath. Though traditionally featuring a text ...
The article title for any topic related to video games should be the most common word or phrase used to describe that topic. In particular, if the title of a video game is sufficiently unambiguous compared to any other topics or is considered to be the primary topic, then make that title the title of the article; for example, The Last of Us or Battlefield 1942.
The video game remakes in this table were developed under an open-source license which allows usually the reuse, modification and commercial redistribution of the code. The required game content (artwork, data, etc.) is taken from a proprietary and non-opened commercial game, so that the whole game is non-free. See also the Game engine ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Video games. Technology. Arcade games; Console games; Handheld console games; Handheld electronic game; Mobile games; PC games; Generation/type Action-adventure games ...
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
List of best-selling video games. List of best-selling PC games; List of best-selling video game franchises; List of highest-grossing arcade games; List of commercial failures in video games; List of controversial video games; List of recalled video games; List of video games considered the best; List of video games notable for negative reception