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Creative visualization is the cognitive process of purposefully generating visual mental imagery, with eyes open or closed, [1] [2] simulating or recreating visual perception, [3] [4] in order to maintain, inspect, and transform those images, [5] consequently modifying their associated emotions or feelings, [6] [7] [8] with intent to experience a subsequent beneficial physiological ...
Example concept map created using the IHMC CmapTools computer program. Concept maps are used to stimulate the generation of ideas, and are believed to aid creativity. [4] Concept mapping is also sometimes used for brain-storming. Although they are often personalized and idiosyncratic, concept maps can be used to communicate complex ideas.
Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information.
Classroom management is the process teachers use to ensure that classroom lessons run smoothly without disruptive behavior from students compromising the delivery of instruction. It includes the prevention of disruptive behavior preemptively, as well as effectively responding to it after it happens.
Creative visualization is a term used by New Age, popular psychology, and self-help writers and teachers in two contexts. [ 1 ] Firstly, it is used by some to denote the practice of generating positive and pleasant visual mental imagery with intent to recover from physical sickness or disability and eliminate psychological pain .
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...
In his book "Creative Engineering" (1959) Arnold distinguishes four areas of creative thinking: [55] (1) novel functionality, i.e. solutions that satisfy a novel need or solutions that satisfy an old need in an entirely new way, (2) higher performance levels of a solution, (3) lower production costs or (4) increased salability. [57]
In 1989, there was a call for new curriculum in social studies, which was uniquely suited to bringing visual information to educational programs by introducing map reading skills, charts and graphs for analyzing data, primary source visuals from the period ephemera, and paintings, sculpture, architecture, objects of daily use, and other ...