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  2. Video game content rating system - Wikipedia

    en.wikipedia.org/wiki/Video_game_content_rating...

    A video game content rating system is a system used for the classification of video games based on suitability for target audiences. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system .

  3. Entertainment Software Rating Board - Wikipedia

    en.wikipedia.org/wiki/Entertainment_Software...

    The ESRB rating system is enforced via the voluntary leverage of the video game and retail industries in the subscribing countries for physical releases; most stores require customers to present photo identification when purchasing games carrying the ESRB's highest age ratings, and do not stock games which have not been rated.

  4. International Age Rating Coalition - Wikipedia

    en.wikipedia.org/wiki/International_Age_Rating...

    The International Age Rating Coalition (IARC) is an initiative aimed at streamlining acquisition of content ratings for video games, from authorities of different countries. Introduced in 2013, the IARC system simplifies the process of obtaining ratings by developers, through the use of questionnaires, which assess the content of the product.

  5. Game Software Rating Regulations - Wikipedia

    en.wikipedia.org/wiki/Game_Software_Rating...

    Game Software Rating Regulations (Chinese: 遊戲軟體分級管理辦法), also translated as Game Software Rating Management Regulations or Taiwan Entertainment Software Rating Information (TESRI), is the official video game content rating system used in Taiwan, and a de facto rating system for the Hong Kong and Southeast Asia markets. The ...

  6. PEGI - Wikipedia

    en.wikipedia.org/wiki/PEGI

    PEGI (/ ˈ p ɛ ɡ i / PEG-ee), short for Pan-European Game Information, [1] is a European video game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors. It was developed by the Interactive Software Federation of ...

  7. Entertainment Software Rating Association - Wikipedia

    en.wikipedia.org/wiki/Entertainment_Software...

    How much a game induces fear and paranoia in the player. Among the criteria are limitations of visibility, disturbing ambience, monsters, and sudden events. Violence: Intensity of violence in a game. Among the criteria are repetition and variety of violent scenes, the amount of blood in the game, the use of various firearms, fights, and conflicts.

  8. High scores: Replaying the 10 most popular arcade games - AOL

    www.aol.com/high-scores-replaying-10-most...

    However, the game would spark controversy for its violent content, leading to the establishment of video game rating systems. Selling 24,000 cabinets, "Mortal Kombat" became a cornerstone of the ...

  9. Videogame Rating Council - Wikipedia

    en.wikipedia.org/wiki/Videogame_Rating_Council

    The Videogame Rating Council (V.R.C.) was introduced by Sega of America in 1993 to rate all video games that were released for sale in the United States and Canada on the Master System, Genesis, Game Gear, Sega CD, 32X, and Pico. The rating had to be clearly displayed on the front of the box, but their appearance in advertisements for the video ...