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The ART format (file extension ".art") holds a single still image that has been highly compressed. The format was designed to facilitate the quick downloading of images, among other things. [ 1 ] Originally, the compression was developed by the Johnson-Grace Company , [ 2 ] which was then acquired by AOL. [ 3 ]
High Efficiency Image File Format (HEIF) is a digital container format for storing individual digital images and image sequences. The standard covers multimedia files that can also include other media streams, such as timed text, audio and video. [1] HEIF can store images encoded with multiple coding formats, for example both SDR and HDR images.
Lighttable (contact sheet), darkroom (image editing), map, tethering Non-destructive RAW photo editing (like Adobe Lightroom) as well as common image formats GPL-3.0-or-later: digiKam: Fit to window, zoom, pan, light table, slideshow with effects, OpenGL viewer
Image compression is a type of data compression applied to digital images, to reduce their cost for storage or transmission. Algorithms may take advantage of visual perception and the statistical properties of image data to provide superior results compared with generic data compression methods which are used for other digital data.
Wallpaper Engine is an application for Windows with a companion app on Android [3] which allows users to use and create animated and interactive wallpapers, similar to the defunct Windows DreamScene. Wallpapers are shared through the Steam Workshop functionality as user-created downloadable content .
Free multiplatform layered image editor circular 2011: 7.2.2 [19] 2022-08-23 Free GPL-3.0-only: LiveQuartz: Basic multi-layer photo editor Romain Piveteau 2005: 2.8 December 1, 2018: Proprietary: MacPaint* Obsolete basic editor Bill Atkinson: 1984: 2.0 Proprietary: Microsoft Office Picture Manager* Basic image editor Microsoft: 2002: 14.0 ...
Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime.
Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".