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Acrobat InProduction is a pre-press tools suite for Acrobat released by Adobe in 2000 to handle color separation and pre-flighting of PDF files for printing. Acrobat Messenger is a document utility for Acrobat users that was released by Adobe Systems in 2000 to convert paper documents into PDF files that can be e-mailed, faxed, or shared online.
A month later, the mobile site began offering 30 subscription-based cellphone games, known as Shockwave Minis. The collection included games based on Viacom properties such as SpongeBob SquarePants and Pimp My Ride. Shockwave Minis utilized Adobe Flash Lite, and were only available on Verizon Wireless phones. New games would be introduced monthly.
Adobe Shockwave (formerly Macromedia Shockwave and MacroMind Shockwave) is a discontinued multimedia platform for building interactive multimedia applications and video games. Developers originate content using Adobe Director and publish it on the Internet.
To place a file in this category, add the tag {{Non-free video game screenshot|Adobe Flash}} to the Licensing section of the file's description page. If you are not sure which category a file belongs to, browse Category:Screenshots of video games or request assistance from Wikipedia talk:WikiProject Video games .
Adobe Flash Player (known in Internet Explorer, Firefox, and Google Chrome as Shockwave Flash) [10] is a discontinued [note 1] computer program for viewing multimedia content, executing rich Internet applications, and streaming audio and video content created on the Adobe Flash platform.
Adobe Director was used by Bas Ording, an Apple human interface designer, to prototype the iPad software keyboard. [5] Adobe Director was used by Eugéne Visser, a multi-media designer, from 1996 to 2017 with a display of games and presentations in the corporate world, either as promotional gaming or as intent applications to utilize.
Yu Suzuki was the designer behind Hang-On.. Hang-On was the second game to be developed by Yu Suzuki, the first being 1984's Champion Boxing. [14] Development of Hang-On began with a project brought to him by a colleague who asked him to implement a torsion bar into an arcade game design—although the bar proved too difficult to implement in the final game design and springs were used instead.
ABA Games' sole developer, Kenta Cho, began writing games as a child during the 1980s using the NEC PC-6001 microcomputer, as there were few commercially available games. After leaving university, Cho contemplated professional games development but ultimately instead joined Toshiba to work in multimedia research and development. He continues to ...